At the foundation of the world, the Elemental Chaos churns like an ever-changing tempest of clashing elements. Just as the gods originated in the Astral Sea, the first inhabitants of the Elemental Chaos were the primordials, forces of raw elemental power. They shaped existence from the raw material of the chaos, and if they had their way, it would be torn back down and returned to materials. The gods have given the world permanence utterly alien to the primordial’s nature.
The Far Realm refers to things beyond the Astral Sea created by Elemental Chaos in ages long past, forgotten about by time. Sages postulate the existence where laws of reality work differently than in the known universe.
War of Creation
The primordial forces birthed the original pantheon of gods, and that which they created were to be destroyed completing the cycle. The original pantheon did not want to cease being and fought back. Many gods died in the fight against the soulless initial force, but the gods were able to seal the prime force into a pocket reality where the ambient energy spilling forth from it feeds the current realms and plates with energy and magic. Each of the gods placed their seal, requiring them all to ever release it.
The creator of dragons, Io was beset by mighty primordials and destroyed in the War of Creation. From his shattered body grew two dragon eggs, Bahamut and Tiamat.
War of Dominion
Luclin, the god of void and darkness wanted more power. He wished supreme power; he wanted the power of the primordial forces under his control so that nothing could challenge him. However, to get that power he would need the secrets and cooperation of all the gods. Many did not wish this to happen and Luclin knew he would have to fight. He gathered his forces by promising many riches, power, and domains to his followers. With his army war was waged across all the planes and the planet. The war tore the mortal realm apart, splitting the civilizations up into warring factions that were once peaceful societies.
For many years war raged on at a stalemate. Luclin knew without some sort of edge he would eventually fail. Through magical research and sacrificing his own dominion over void he and his archmages were able to forge a suit of armor that could not only kill gods but absorb their knowledge and powers. With this advantage Luclin set out to challenge the gods opposing them and one by one began to defeat them. As Luclin’s power grew and his ultimate goal drew closer, the tides of the war were in his favor. He managed to slay Ro, Ranna, and Mirri and took their power for his own.
With their power and numbers diminished the remaining good gods devised a plan. Those remaining agreed to meet their enemies at the sacred shrine and released their seals on the primordial forces. However, at the time of the portal’s opening Karanu sacrificed himself to the primordial chaos to provide the energy for a single spell – one that formed a new soul from the very power that Luclin was after. The remaining gods of good then vanished, taking the new soul with them back to a protected plane. Once safe, Amoth and He Who Was used their power to nurture the new soul into slight maturity giving the new god the name of Horahkty.
Horahkty was thus known as the Creator, God of Light. He was able to take his place as leader of the good armies and fought back against Luclin turning the tide of the war. Luclin, driven made with rage slew the rest of his followers for their power except Nerull and Tuerun who had fled. The fight between them stretched out to days and week, the battle raging across all of creation. At the end Horahkty was able to smite Luclin with a mighty blow. The dark god is his final moment sealed himself into his armor and sword, shattering into pieces. Despite having achieved victory, the new god had very little left to himself. During his final days he was revered.
As time went on the ancients in the final years devoted many temples to Horahkty as thanks for saving them. He Who Was and Amoth along with many lesser gods (current pantheon) sealed away the armor of Luclin into three temples. Throughout time two other pieces of armor were entrusted to the two ancient races. Both were to remain in seclusion for all time. The sword of Luclin itself was hidden in an unknown location. Over decades the remaining ancient people die out.
The current pantheon rises into power while Bahamut and Tiamat mature to godhood as well, joining them. The various immortals fought amongst themselves for dominions over various aspects of the natural world. Zehir contested with Pelor over mastery of the sky, for the sun banished darkness. Pelor in turn fought Khala, whose icy mists and snows blocked the life-giving rays of the sun. Each of Pelor’s opponents gathered allies, and Pelor had allies of his own. On one side stood Corellon, Khala, Zehir, and Sehanine, while on the other stood Pelor, Erathis, Moradin, and Melora. The two forces argues for ages to no abail, leaving hurts and grudges that linger still.
At last Avandra parlayed between the two factions. To settle the argument between Pelor and Zehir, she offered day and night. As a compromise between Khala and Pelor, she proposed alternating seasons of summer and winter. The gods, weary of their quarrels, agreed. Pelor abides faithfully by his agreement with Zehir, but from time to time Zehir seeks to shadow the sun during daytime with an eclipse. Khala is no more, but the Raven Queen – who holds sway over winter now – honors the ancient pact. Yet she also tests Pelor’s resolve, seeking to end summers early and delaying springs as long as she can.
Amoth was the god of justice and mercy who ruled over the astral dominion of Kalanduren. The demon lords Orcs, Demogorgon, and Rimmon conspired against him and launched an overwhelming attack. Although Amoth destroyed Rimmon and nearly slew Demogorgonas well, Orcus struck him down, and the demons overthrew his healm.
Once among the mightiest of the gods, the lord of the great dominion Baathion presided over kingship, wisdom, and the sky. The archangel Asmodeus rebelled against him, and with the Ruby Rod struck down his lord. The dying god pronounced a curse against Asmodeus and his followers, transforming the idyllic realm of Baathion into Baator, a cruel prison of black rock and undenging fire. Asmodeus has worked for ages to erase the knowledge of his defeated master’s name, so only a handful of mortal scholars still know it; most refer to this being as He Who Was.
A god of conquest and fire, Tuern was overthrown by a mortal king. Bane was the greatest of mortal tyrants in the dawn of the world, and he became so powerful that he dared to give battle to the war god. He launched an invasion of the war god’s realm, defeated Tuern, and seized the dominion for his own.
Formally the god of the dead, Nerull ruled over the grim dominion of Pluton, where he held all the souls of mortals as powerless, miserable shades. In time the Raven Queen overthrew him and became goddess of death.
War of Winter
Over the ages, the gods have battled one another on many occasions. Battles between Tiamat and Bahamut and between Bane and Gruumsh are still being fought. But most deities do not come into direct conflict with each other. The gods are bound by alliances forged during the Dawn War and by other mythic events. One of those events was a clash in the waning moments of the Dawn War when Khala, the god of winter, tried to make herself queen over all the deities.
Khala aimed to establish supremacy over the world and over the gods who had survived the nearly completed war with the primordials. Khala relied on her son Kord and her consort Zehir, and on Gruumsh and Tiamat, who prefered Khala’s vision of a winter-bound world of savagery and darkness to Avandra’s ancient compromise.
In the end Pelor, Bane, and Moradin defeated her in her great castle of ice, and the Raven Queen was called on to expel Khala into death. The Raven Queen agreed, but only if she was given power over winter.